Instagram's @insta_repeat account creates mashups of similar photos posted on the network to point out that much of the content is unoriginal.
Our eyetracking studies show flat UI design often possess weak signifiers and lack sufficient clues to indicate actionable elements on the screen.
Gamification is the usage of game mechanics in non-game contexts, such as mainstream UX design. The most successful implementations of gamification begin ...
The field of user experience requires skills from many different areas. Because of this, there are many unique journeys into UX.
Know when to follow or banish a design trend. The 3 B's: Budget, Brand, and Behavior will help you make the right decisions.
Eyetracking research shows people spend disproportionately more viewing time on the left half of the page versus on the right half.
A description of this model: For a field of education (e.g., computer science), there exist many curriculums. Each curriculum is built up of courses (e.g., ...
To start this series at Part I, The Evolution of Advertising Personalization: A 100+ year quest to create advertising that people ...
As portals of first impressions, E-commerce app and website homepages play a crucial role in the processing, delivering and scheduling of user traffic.
Consistency between positive and negative poles for negation and opposition attributes. Negative scores were inverted
Brand DEEKI by virtue of its unique design and style, in the recently held twenty fifth China International glasses industry Fair (hereinafter referred to ...
For a whopping 78 percent of respondents, diversity was very or extremely important to their recruitment success.
Identifying Usability Issues for Personalization During Formative Evaluations: A Comparison of Three Methods
There's a challenge for homogeneous groupings of collective experiences when providing resources which are 'personalised
... the demise of the general interest publication and spawned the niche interest magazine, and along with it a new kind of advertising personalization.
When people spoke about personalization, all they meant was that a mail was introduced with a person's name ('Dear Franck…') rather than an anonymous ...
Summary: The card component is a preview of more detailed content a user sees when actioned. Elements include multimedia, text, links, graphs, and captions.
The company that owns AOL and Yahoo is investing in content, software, and better online user experiences for marketers and consumers.
Users largely judge their experience with your product or service on two data points: the peak and the end.
... them get into the mindset of the service user and to move away from the idea that service users are an homogeneous group of people known as 'tenants'.
“Create personas that represent people who would intend harm, complete with objectives and requirements
Although this example describes a very simple situation, the number of possible configurations (not taking into account the constraints) is already large.
... us are more and mean more than what meets the eye. As these theses demonstrated, materials manifest and communicate ideas. They create experience.